Proaza Hydroelectric Power Plant
Props used.

Props used.

Building model with wireframe (not triangulated). Concrete materials were replaced with a vertex color blend material in Unreal. Exterior shell: 25.9k triangles. Interior and details (gate, windows, doors): 37.2k triangles.

Building model with wireframe (not triangulated). Concrete materials were replaced with a vertex color blend material in Unreal. Exterior shell: 25.9k triangles. Interior and details (gate, windows, doors): 37.2k triangles.

Power transformer with wireframe (not traingulated). Textured in Substance Painter. Lower concrete pad was textured separately in Unreal after import. 20.8k triangles.

Power transformer with wireframe (not traingulated). Textured in Substance Painter. Lower concrete pad was textured separately in Unreal after import. 20.8k triangles.

References.

References.

Proaza Hydroelectric Power Plant

A project I've been working on on and off for the past 2 months. The building is based on the Proaza Hydroelectric Power Plant building in Spain, Designed by Joaquín Vaquero Palacios in 1964. The surrounding areas are loosely based on the real life location but I took some liberties in shaping the landscape and re-imagined the accompanying lot and transformer station.

Building and props were modeled in Blender. Props were textured in Substance Painter. Larger structures (the building, concrete barriers and fences, concrete floors) uses a vertex color blend material to blend between different concrete materials. I used 2 concrete materials from Polyhaven and remixed them in Designer. The buildings, sculpture, fence kit and transformer station are all original models. Some props, the vegetation and the ground decals are from Quixel.

Brick buildings are from a earlier project of mine: https://www.artstation.com/artwork/3E22WB

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